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Hull Rupture Guide

Player tools

Demo return check

Choose your prior demo state and the change that is confusing you. Get the rule that applies and a safe next step.

Evidence checked 5 November 2026. Full game released 4 November 2026.

Your return-to-game plan

Answer the three questions to see your carryover expectations and the relevant launch change.

Read all documented cases

Start in the released full game

  1. The demo was disabled because it no longer represents the full game. Do not try to finish new prerequisites in it now.
  2. Most demo progress does not transfer. Only the two announced exceptions below are confirmed; no manual file-copy, deletion or reset procedure is established.

Completed tutorial: announced carryover

  1. The developer says tutorial completion carries over, so it should not be mandatory again when the prior completion is recognized.
  2. This does not establish that Trade was unlocked. Check the separate Trade result below.

Tutorial not completed: no completion to carry over

  1. Do not expect the completion exception to apply. Begin with the released game's tutorial when it is offered.
  2. You do not need to return to the disabled demo.

Tutorial completion: check, do not assume

  1. The exception depends on having completed the demo tutorial. Check what the full game offers.
  2. If the expected state is missing, use the official help path with your previous demo details; this tool cannot inspect the save.

Trade already unlocked: announced carryover

  1. The developer says a Trade Mode unlock earned in the demo carries over.
  2. If Trade is missing despite that earlier unlock, report the mismatch with your prior demo state. No tested individual-save repair is available here.

Trade not previously unlocked

  1. There is no existing Trade unlock to transfer. Continue in the full game and follow its actual unlock prompts.
  2. The reviewed sources do not establish an exact new Trade-unlock requirement. Do not infer one from achievement names or replay the closed demo.

Trade unlock: unconfirmed

  1. Look for Trade in the released game's mode selection. Your tutorial result alone does not prove Trade had been unlocked.
  2. If your previous state is unclear, keep that uncertainty in a support report rather than resetting progress.

A disabled demo is an intentional launch change

  1. Use the current full-game store to confirm the product and supported platforms.
  2. A disabled trial is not evidence that an individual save is corrupt. No bypass or demo-restoration procedure has been verified.

Artifacts must be unlocked again

  1. The launch FAQ says artifacts do not carry over because their final unlock conditions differ.
  2. Use the current game's displayed requirements. Old names or icons are not a verified map to new unlocks; this says nothing about an unannounced blueprint reset.

Empty module slots no longer need a completed neighbor

  1. The old adjacency prerequisite was removed: a module can be built in any empty module slot.
  2. That does not mean zero cost or a guaranteed fit. Check the actual kit, resources and footprint before committing.

Classic and Endless are separate

  1. Classic asks you to survive 20 alien waves; it no longer automatically turns into Endless afterward.
  2. Use the full game's separate mode selection. Exact unlock steps for every mode are not established by the reviewed sources.

When a promised exception is missing

  1. Compare the tutorial and Trade results above independently. Artifacts and most other demo progress are outside those exceptions.
  2. Collect the prior demo state, your current mode/unlock screen and the observed mismatch for official help. Do not delete, copy or reset saves based on this tool.

Sources for these results

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