Full game released · 4 November 2026
A clearer plan. A ship worth keeping.
Returning from the demo or preparing your next run? Check what carries over, replace old construction rules and find the exact achievement conditions before you launch.
Coming back?
Two carryover exceptions
Tutorial completion and an unlocked Trade Mode carry over independently. Artifacts need to be unlocked again.
Building again?
Any empty module slot
The old completed-neighbor requirement is gone. This does not remove kit, resource or footprint requirements.
Planning a run?
Exact conditions first
Browse official achievement wording, separate Hard from Hardcore and keep hidden entries off until you choose spoilers.
Choose the help you need
Two focused tools turn documented launch changes and Steam conditions into a useful next step. Neither reads your save or connects to your Steam account.
Demo return check
Tell us what you completed and what looks wrong. Get the relevant carryover exception, launch rule and safe next action.
Check my situationAchievement planner
Filter 64 official conditions by their stated mode, difficulty, ship and target wording. Keep manual checks on this device; spoilers start off.
Find my next goalFind an answer for this run
Start with your current obstacle. Each guide links the official evidence and states where full-game behavior remains unverified.
Return, start and choose a goal
What carries over from the demo?
Demo closure, tutorial and Trade exceptions, artifact resets and missing-unlock help.
Classic, Endless and ship choices
What starts available, why Classic stops and which unlock details remain unknown.
Read achievement restrictions
Mode, difficulty, ship and run-target wording without assumed unlock stacking.
Platforms, input and safe support
Official support boundaries and the details to collect when the game does not work.
Build and sustain the ship
Before you place a hull block
Permanent placement decisions, the removed adjacency rule and current empty-slot meaning.
Understand production per minute
Why a positive rate is not a resource forecast and what to review before expanding.
Crew and the Bioreactor
Separate resource dependencies from guesses about final recipes or crew scaling.
Make the next shop choice
Use the actual offered kit, price and need rather than an unsupported fixed build list.
Defend, adapt and explore
Defend routes to the Airlock
Match weapon behavior to approach paths without promising a guaranteed wave clear.
Artifacts and module modifiers
Understand their roles and the artifact re-unlock change without inventing an effects database.
Speed, fuel and the next destination
Compare travel investment with present defense and resource needs.
Evidence you can inspect
Current launch rules come from the developer FAQ. Achievement descriptions come directly from the official Steam list, fetched 5 November 2026. Older design explanations are labelled in the guides.
When an expected unlock is missing
Keep the exact mode, prior demo state and a screenshot of what you see. Use official help for an individual save issue; no manual copy, reset or repair procedure has been verified here.
Open official discussions