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Hull Rupture Achievements: Check Mode and Difficulty Before a Run

Plan around the 64 official achievement conditions, separate stock and rate targets, and avoid Easy-mode or cross-difficulty assumptions.

11/5/2026 Hull Rupture Guide Last updated: 11/5/2026 3 min read

How should you choose an achievement target?

Start with the exact official condition, then choose the run that can express it. A title alone can hide an important restriction: a particular mode, a specific ship, a requirement above Easy or a target that must happen within one run.

The achievement planner organizes 64 official records read from Steam on November 5. Of those, 36 are ordinary entries and 28 are marked hidden. Hidden conditions should remain behind your choice to reveal spoilers.

Which restrictions can change your plan?

Achievement Published requirement to notice
Conveyor Beat Classic with Hephaestus on any difficulty
Downshifter Reach wave 10 using only lowest-rarity turrets and units, in a combat mode above Easy
War of the Machines Reach wave 10 without combat units, in a combat mode above Easy
Pacifist Reach wave 10 without building turrets, in a combat mode above Easy
Alienicide Kill 2,000 enemies in one run in Endless
Arcology Add 15 sections to the ship in one run

For the three restricted wave-10 achievements, “I reached wave 10” is not the complete test. Difficulty and build restrictions are part of the condition. For Alienicide, a Classic run is not interchangeable with the specifically named Endless mode.

See modes and ships if you are returning from the demo’s old automatic Endless continuation.

What is the difference between stored resources and production rate?

Energetic asks for 40,000 Energy stored in one run. A high production rate is not the same as holding that stock. The official dataset also includes rate-based targets, whose wording uses production per minute.

Keep those goals separate when planning expansion. Info Mode explains why its current rate does not forecast your future balance, particularly when inputs change or a cap is near.

Cumulative conditions are another category: Shopaholic asks for 5,000 tokens spent in the shop total. That wording does not require doing it in one run. Compare the condition before abandoning a useful run to chase the wrong kind of total.

Does a harder win automatically grant easier achievements?

The data does not establish cross-difficulty stacking. A condition stating “Hard” is evidence for that stated requirement; it is not proof that a Hardcore win will also grant it.

Likewise, the planner is a condition browser, not a tested achievement execution engine. It does not read your Steam profile, confirm a trigger fired or infer an unlock recipe from an internal identifier. Treat unspecified applicability as unknown rather than a guarantee.

How can you prepare a useful report for a missing unlock?

Record:

  1. The achievement’s name and full current requirement.
  2. Mode, difficulty and ship.
  3. Whether the target is single-run or cumulative.
  4. The visible run result and relevant build restriction.
  5. Whether you were using the released game or an older demo.

Then ask in the official discussions. Do not delete progress to force a retry. If the expected item is an artifact rather than a Steam achievement, artifact progression and demo carryover explain why a different rule may apply.

Where do these conditions come from?

Checked November 5, 2026. Conditions were read from Steam’s public data; unlock triggering and difficulty stacking have not been gameplay-tested.

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